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[DirextXD3DSound

Description: 在D3D中实现mp3,mid,avi的播放-D3D achieve in mp3, mid, avi player
Platform: | Size: 2920448 | Author: lizi | Hits:

[Game ProgramTheTowerGameForD3D

Description: 一个简单的D3D RPG游戏Demo 包括了简单的UI和精灵类,以及音效等.有助于初学D3D-A simple D3D RPG game Demo includes a simple UI and wizard classes, as well as sound effects. Conducive beginner D3D
Platform: | Size: 3160064 | Author: 周乾坤 | Hits:

[VC/MFCFocusOn3DModels

Description: FocusOn3DModels d3d中的模型数据基础,学习d3d编程和设计 的必要基础课程 属于Focus教程系列-FocusOn3DModels At the same time, hardware manufacturers are creating better and faster hardware. Ultra-fast processors and graphics cards capable of handling millions of pieces of 3D geometry every second are becoming very commonplace in the average home computer. This allows you as a game developer to write more realistic and graphically intensive games without causing the average consumers’ computers to crawl under a rock at the sight of them. New generations of graphics cards are allowing more and more of the calculations to be done on the graphics card, freeing up the processor to concentrate on other aspects of the game, such as sound, enemy AI, and, well, even more graphical effects.
Platform: | Size: 2818048 | Author: robin | Hits:

[Shot GameCS_game

Description: 局域网CS 游戏 D3D做的。内容非常详细,功能齐全-CDrawGameEx::CDrawGameEx(void) { //全局当前对象 gthis = this //FPS _fps = NULL //摄像机 _theCamera = NULL //map _maps = NULL _skyBox = NULL //Role _Roles = NULL //UI 界面 _EngineRender = NULL _mainGui =-1 _startGui =-1 _creditsGui =-1 _currentGUI = GUI_MAIN_SCREEN //font id _arialID =-1 _InputSystem = NULL //mouse x y _mouseX = 0 _mouseY = 0 _LMBDown = false _RMBDown = false //sound id _Sound_OverMenu =-1 _SoundSystem = NULL //Game states _gameState = GS_MENU //handle _hwnd = NULL _MapOtherCS.clear() IsCheckToServer = false //debug _debug = NULL testLineID =-1 } CDrawGameEx::~CDrawGameEx(void) { SAFE_DELETE(_fps) SAFE_DELETE(_theCamera) //map SAFE_DELETE(_maps) //Role SAFE_DELETE(_Roles) //Debug SAFE_DELETE(_debug) } void CDrawGameEx::ShutdownEngine() { if(_EngineRender) { _EngineRender->Shutdown() delete _Engin
Platform: | Size: 6416384 | Author: wozhanpeng | Hits:

[3D Graphicsoundshengyin

Description: d3d 创建声音,源代码,DirectSoundCreate创建;CreateSoundBuffer创建buffer;-D3D to create sound, source code, DirectSoundCreate created CreateSoundBuffer to create buffer
Platform: | Size: 18016256 | Author: 方圆 | Hits:

[Software Engineeringfr-041_debris

Description: 疯子做到D3D DEMO .werkkzeug3 texture edition soon to be available. stay tuned and check the .theprodukkt website for details.- farbrausch @ breakpoint 2007 fr-041: d e b r i s . credits: visuals, direction: theunitedstatesofamerica (aka fiver2) code: chaos, ryg soundtrack: ronny synthesizer: kb sound effects: wayfinder additional graphics: giZMo additional code: tron special thanks: fried system requirements: - minimum: * p4 2ghz or athlon 2000+ (with sse) * 512mb ram * ps2.0 capable graphics card with 128mb vram * directx 9.0c - recommended: * core2duo or athlon x2 with >=2.4ghz * 1024mb ram * geforce 7600/radeon x1600 or better with 256mb vram settings: - - resolution: pick your favourite. - aspect ratio: * for fullscreen, pick one that matches your screen. * for windowed, it should match your desktop resolution. - multisampling: if you have a fast graphics card, go wild here. - texture quality: * normal: lower-than-default texture resolution+dxt compres
Platform: | Size: 183296 | Author: 欣娃 | Hits:

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